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Product sensestandard

Design a museum experience for children under ten.

How to approach it

Ask what the museum wants from the visit: learning, repeat visits or family memberships. Then design for the child and the adult with them.

How a strong answer opens

“I'd like to know what the museum wants from these visits: learning, repeat visits or memberships. And I'll design for two people at once, the child and the tired adult with them.”

Outline of a strong answer

Try answering out loud for a few minutes before you open this.

  1. Clarify museum type, goal and age range
  2. Name two users: the child and the accompanying adult
  3. Pain points: short attention span, do-not-touch rules, tired parents, hard navigation
  4. Generate ideas: quest trails, touchable replicas, short audio stories, rest zones
  5. Prioritize ideas that work for both child and adult
  6. Measure time in exhibits, repeat visits and membership sign-ups

Where this question usually goes wrong

Designing only for the child and forgetting that the adult decides whether the family stays, comes back or buys a membership.

Learn the method

Generate solutions worth discussing in Module 1, Product sense and design.

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